Thursday, February 21, 2008

Beyond Printf: Debugging Graphics Through Tools

This lecture was given by Dave Aronson from Nvidia and Karen Stevens from Microsoft (graphics tools division).

Main toolsets

  • Windows - PIX
  • Nvidia - FXTools

Use GPU & driver counters for basic performance related issues.

Shader Perf 2.0

  • Test opt opportunity
  • Integrated to FX Composer
  • Regression analysis
  • Its in Beta 2.0!
  • SDK Available

FX Composer for authoring and debugging shaders.

Use PIX for:

  • Game Assets (textures, shaders, vertex buffers, index buffers, etc)
  • API (DirectX)

Use Nvidia tools for:

  • Driver related items
  • Hardware specific items

Link dump:

http://developer.nvidia.com/PerfKit

http://developer.nvidia.com/PerfHud

http://developer.nvidia.com/ShaderPerf

http://developer.nvidia.com/FXComposer

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