Wed | 9:00 AM PST | New Dog, Old Tricks: Running Halo 3 Without a Hard Drive |
Wed | 10:30 AM PST | Technical Consulting Engineer, Intel C++ Compilers Sponsored by Intel |
Wed | 12:00 PM PST | Technical Issues in Tools Development (Day 1) |
Wed | 1:00 PM PST | The Profile of a Great Software Tester |
Wed | 2:30 PM PST | E Pluribus Unum: Matchmaking in HALO 3 |
Wed | 4:00 PM PST | Audio Post-Mortem: HALO 3 |
Thurs | 9:00 AM PST | Environment Design in HALO 3 |
Thurs | 10:30 AM PST | GPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA |
Thurs | 12:00 PM PST | Comparative Analysis of Game Parallelization Sponsored by Intel |
Thurs | 1:00 PM PST | Dynamic Performance Profiling of C++ Code |
Thurs | 2:30 PM PST | Life on the Bungie Farm: Fun Things to Do with 180 Servers and 350 Processors |
Thurs | 4:00 PM PST | Lighting and Material of HALO 3 |
Thurs | 5:30 PM PST | Networking 201: Navigating Corporate Culture |
Fri | 9:00 AM PST | Creating a Character in DRAKE'S FORTUNE |
Fri | 10:30 AM PST | Momentum vs. Character Animation |
Fri | 12:00 PM PST | Practical Light and Color |
Fri | 2:30 PM PST | Lightmap Compression in HALO 3 |
Fri | 4:00 PM PST | Building a Better Battle: HALO 3 AI Objectives |
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