Direct X, XNA, etc

Tuesday, February 12, 2008

GDC 2008 Agenda


February 18-22
San Francisco
Moscone Center


Wed9:00 AM PSTNew Dog, Old Tricks: Running Halo 3 Without a Hard Drive
Wed10:30 AM PSTTechnical Consulting Engineer, Intel C++ Compilers Sponsored by Intel
Wed12:00 PM PSTTechnical Issues in Tools Development (Day 1)
Wed 1:00 PM PSTThe Profile of a Great Software Tester
Wed2:30 PM PSTE Pluribus Unum: Matchmaking in HALO 3
Wed4:00 PM PSTAudio Post-Mortem: HALO 3
Thurs9:00 AM PSTEnvironment Design in HALO 3
Thurs10:30 AM PSTGPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA
Thurs12:00 PM PSTComparative Analysis of Game Parallelization Sponsored by Intel
Thurs1:00 PM PSTDynamic Performance Profiling of C++ Code
Thurs2:30 PM PSTLife on the Bungie Farm: Fun Things to Do with 180 Servers and 350 Processors
Thurs4:00 PM PSTLighting and Material of HALO 3
Thurs5:30 PM PSTNetworking 201: Navigating Corporate Culture
Fri9:00 AM PSTCreating a Character in DRAKE'S FORTUNE
Fri10:30 AM PSTMomentum vs. Character Animation
Fri12:00 PM PSTPractical Light and Color
Fri2:30 PM PSTLightmap Compression in HALO 3
Fri4:00 PM PSTBuilding a Better Battle: HALO 3 AI Objectives
Posted by Cale Teeter at 12:47 AM

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        • Building a Better Battle : Halo 3 AI
        • Life on the Bungie Farm: Fun Things to Do with 180...
        • Beyond Printf: Debugging Graphics Through Tools
        • GPU Optimization with the Latest NVIDIA Performanc...
        • Environment Design in HALO 3
        • Audio Post-Mortem: HALO 3
        • E Pluribus Unum: Matchmaking in HALO 3
        • The profile of a Great Software Tester
        • Technical Issues in Tools Development (Roundtable ...
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