Direct X, XNA, etc

Monday, March 5, 2007

STL Vectors Unplugged - Part 2

Another update to the disection of the stl vector continues!! This time we are looking closer at how much overhead is added for this "auto-grow" array. There is no free lunch and this proves this point. Link to vector size discussion.
Posted by Cale Teeter at 12:11 AM

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    Programming Languages: C#, C++, VB http://www.gameinstitute.com
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